Chapter Fourteen: Stable Condition.

25th Mirtul, Year of Three Ships Sailing (1492 D.R.), perhaps an hour before high moon. We find our friend on the flower-wreathed hill where we first met Aundra; at the monument to the Battle of Waterdeep. Vaikner has wisely chosen an elevated vantage point for his watch. And his guard must have been quiet. He... Continue Reading →

Chapter Thirteen: Raising Questions.

25th Mirtul, Year of Three Ships Sailing (D.R. 1492) - nine bells after highsun. “Oh good. You came back.” Eliana’s voice carries only a hint of impatience but she is stalking the crypts like an irritated snow lynx. “Yes. We found the stew.” I say happily. “Well, I’ve found traces of the spell casting. I... Continue Reading →

Chapter Twelve: Characters.

Saer Ambrosius Everrest: NPC, Human male, Doomguide of Kelemvor and Keeper of the City of the Dead, Chevall in the Order of the Gauntlet. A little grim, maybe a touch overly formal, definitely sleep-deprived. But very pleasingly…devout. So refreshing to meet another knight who appreciates the proper satisfaction gained from smiting evil. And he is... Continue Reading →

Chapter Eleven: Characters.

Screenshot Saer Savra Belabronte: NPC, Human female, Vigilant Watcher of Tyr serving in the Halls of Justice in Waterdeep, Marcheon in the Order of the Gauntlet. Moving as if pained by an injury, her fortitude and straightforward manner leave a strong impression on Elodie. Whether Saer Savra, ever in need of help, intended to immediately... Continue Reading →

Chapter Twelve: Soul Line of Defense.

25th Mirtul, Year of Three Ships Sailing (1492 D.R.) - twilight. This close to New Moon night, the sky remains bereft of Sehanine Moonbow’s presence. But the stars shine out above us, steady and luminous, as we draw close to the Doomguide. The path we walk on is made up of finely crushed white stone.... Continue Reading →

Choosing Hope…

Let me explain. No, there is too much. Let me sum up: Art fosters Human connection, nurtures eager curiosity, rewards endless questioning, whispers soothing healing, and allows us to get lost in wonderment.  We are extraordinarily lucky to have a GM committed to creating gorgeous minis and bespoke terrain to enrich our table. But even... Continue Reading →

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